It was pretty fun.
It's a little addicting for me. While it wasn't very original or anything like that, it's a good play on a good concept.
My HEART defiantly grew BIGGER while playing it!!
It pains me to have written that.
It was a fantastic game! The controls responded well to me, and I loved the auxiliary powers and the customization!
However, there were a few problems.
I agree that there is a problem with balancing; mostly in the purchase options. It is simply impossible to get a most of the upgrades/weapons/modules without the "secret" at the end.
Also, once I used the "secret" the close button on at the hanger screen wouldn't work, trapping me in the hanger. This specifically happened during the second level, but also sometimes at other levels when I opened the hanger using the "secret." This persisted into my subsequent save files.
It's an excellent game, but it was unplayable after the hanger problem came up. (couldn't get past second level normally.)
The secret power comes with the warning of fucking up the game engine =P
Be warned XD
It was good...
...But I found glitch in the last boss fight that made it especially hard. When ever I tried to jump left while holding down the space bar, I couldn't double jump; understandably annoying, since one wrong move means instant death and the start of the fight all over again. Also, a form of aiming and looking around would have made the game more enjoyable, for those flying enemies.
But other than that, an good game that played smoothly and intuitively. Reminds me a lot of dead space.
A VERY, VERY good game! I personally like the twist at the end, but the game-play was easy to learn and to master. I can't wait for the sequel!
Now, for the guys who keep talking about how much this game sucked: yeah, it was hard. Yeah, Nightmare is basically unbeatable on the first night. Yeah, it sucks to lose all of your shit after all the time you spent getting it. But who in God's name made the decree that Flash games were supposed to be fucktard easy?
I spent seven in-game days trying to beat the game. Every day I had to start over from scratch (minus purchaced skills and postboxes). It was frustrating. But just because I can't beat a game in the first 5 minutes dosn't mean I should go around bashing it. It means you should try a little harder.
All the same, I don't think the point of the game is to mindlessly level up until you can kill anything with a single glance. Upgrade complete (Another game that I loved to play) wasn't about upgrading, but instead about making the game more enjoyable to play. That you might have to start over each day reinforces the point that even though the game is called "Level up," the point isn't leveling up to outclass everything else. The point is leveling up to make the game experience more enjoyable, something the game designer did very well. Bravo, my friend. Bravo.
haha, I infected a baby!!
I am amazed by the... everything!
The gameplay was simple, yet challenging,
The diffrent "Modes" you could call them, kept the game intresting and gave it alot of replay value.
And the music was just beautiful. So calming and pure.
The ability to play songs form teh audio portal is just genious!!
This is, dare I say it, a game that comes pretty close to perfect.
The first words I said when the wall opened up: "Daleck? Daleck!! DALECK!!!"
I continued doing that for a pretty long time.
But as for the game, it was smooth and simple. I loved that the stop animation wasn't jerky and unnatural, and that the interface was just point and click.
It is even more impressive in the context that this is your first game.
It was a very, very good game.
5 out of 5, 10 out of 10.
Thank you very much.
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